Hi! I'm formally Weng Sang, but everyone knows me as Roland. I'm an engine and game programmer in the Seattle area, and I've made games since I was 16. I published my first app on Google Play when I was 21 and am currently working on PianoViz, a Unity app that targets HoloLens. In my final semester at DigiPen Institute of Technology, I am studying Computer Science in Real-Time Interactive Simulation.
Here you can see some of the projects I've had the opportunity of contributing to, as well as some personal projects I have engaged in. I have extensive experience writing game engines in C++ and using commercial game engines like Unity.
I grew up in Singapore, where I obtained a 3-year diploma in digital development. After that, I served two years in the military and flew to the US for a 4-year BS in CS degree in DigiPen.
On top of working hard, I have fun with what I do, and there's no question where my passion lies. I enjoy designing, developing, and debugging - working on delivering solutions. In addition, there has been a critical focus on teamwork and respect with the teams I've worked within in the past, as these are values I hold.
I like to go snowboarding with my friends and hang around having fun in my free time. I believe in the work hard, play hard attitude, and I aspire to learn more as I go!
A game engine that started off as an OpenGL renderer and has evolved to handle most of my academic projects. I've learned and practiced many different CS techniques in Perspective, ranging from graphic works to writing a physics simulator
C++ Windows / Linux builds
3D Computer Animations