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Hi! I'm formally Weng Sang, but everyone knows me as Roland. I'm an engine and game programmer in the Seattle area, and I've made games since I was 16. I published my first app on Google Play when I was 21 and am currently working on PianoViz, a Unity app that targets HoloLens. In my final semester at DigiPen Institute of Technology, I am studying Computer Science in Real-Time Interactive Simulation.

Here you can see some of the projects I've had the opportunity of contributing to, as well as some personal projects I have engaged in. I have extensive experience writing game engines in C++ and using commercial game engines like Unity.

I grew up in Singapore, where I obtained a 3-year diploma in digital development. After that, I served two years in the military and flew to the US for a 4-year BS in CS degree in DigiPen.

On top of working hard, I have fun with what I do, and there's no question where my passion lies. I enjoy designing, developing, and debugging - working on delivering solutions. In addition, there has been a critical focus on teamwork and respect with the teams I've worked within in the past, as these are values I hold.

I like to go snowboarding with my friends and hang around having fun in my free time. I believe in the work hard, play hard attitude, and I aspire to learn more as I go!

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c++

technical

engine dev

academic

2D Action Platformer (Custom Engine)

90,000+ downloads on Steam

Contributions:

Co-Producer of Mixed Disciplines (12)

C++ Custom Engine

Azure DevOps

GUI Generator

Enemy Combat AI

unity

leadership

academic

First Person Voxel Sandbox 

Contributions:

Managed team (10) as Tech Director 

C# Gameplay Programmer

Player Inventory 

Wrote Visual Tool for Designers

PBR Real-Time Lighting System

c++

technical

engine dev

academic

Local Multiplayer Arena Deathmatch (Custom Engine)

6000+ downloads on Steam

Contributions:

C++ Custom Engine

Nintendo Switch Build

Cross-Platform Input System

CPU Particle System

Playtest Manager

Click on the tiles to learn more about each project.

Featured Projects Anchor

unity

c#

HoloLens

Imagine Guitar Hero, except on Mixed Reality and using a Bluetooth MIDI keyboard instead of custom guitar hardware. This is more of a piano teacher than a game.

Highlights:

HoloLens 1.0 Development

Bluetooth MIDI Keyboard Development

User Interface 

c++

engine dev

academic

technical

A game engine that started off as an OpenGL renderer and has evolved to handle most of my academic projects. I've learned and practiced many different CS techniques in Perspective, ranging from graphic works to writing a physics simulator

Highlights:

C++ Windows / Linux builds

Computer Graphics

3D Computer Animations

Physics Simulator

Linear Algebra

unity

c#

game dev

indie

The first game that I published on the App Store. I worked on this with a level designer and rewrote the game several times.  

Highlights:

Everything from scratch with Unity 

Level Design

Mechanics Development

User Interface 

Publishing

Level Development Tool

Personal Projects

Click on the tiles to learn more about each project.

Contact Me

Feel free to send me an email here: shumwengsang@gmail.com, I'll try to respond as quickly as I can! You can also view my Github and Linkedin with the links below!

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