Released on Play Store
03/2016 - 07/2016
BlockFall is a mobile game created by a partner and me. I was initially responsible for the first two mechanics, and UI for the game. After the partner left, I rebalanced all the levels for a better difficulty curve. During the rebalance, I refactored the game and created a tool that loads each puzzle. I also polished the game for publishing by adding VFX feedback.