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BlockFall
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Technology:
Platform(s):
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Development Period:
Indie
Unity, C#
Android
Released on Play Store
03/2016 - 07/2016
BlockFall is a mobile game created by a partner and me. I was initially responsible for the first two mechanics, and UI for the game. After the partner left, I rebalanced all the levels for a better difficulty curve. During the rebalance, I refactored the game and created a tool that loads each puzzle. I also polished the game for publishing by adding VFX feedback.
Details about my work will be updated at a later date.

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